Physical simulation of sketches

This is so cool. You sketch out a diagram on a whiteboard while a computer watches. Then you click a run button (projected onto the whiteboard by a projector connected to the computer), and the sketch suddenly starts actually moving.

Posted on October 6, 2006 06:59 PM
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You may enjoy this sketching program too then: http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/teddy.htm .
Kimiko Ryokai also did some cool stuff (http://web.media.mit.edu/%7Ekimiko/iobrush/) - this would be great in the CAVE :)

I'm getting more and more curious about writing languages and environments for interactive / nonlinear graphical programs.

On the one hand, I see experiments like these - the HCI and graphics community seem convinced these approaches
are idea for such environments. There are a few animation packages now that not only adds user specified motion to
models, but also force - a foot really pushes, and two feet alternate doing so.

Somehow, I'm not convinced. If you look at a modern commercial, vector animations and rather sophisticated interactions are layered on top of it.
Just using a canvas with a timeline ala Flash clearly doesn't work, and FRP is still too primitive.

I think life has been getting steadily more interesting in this world :) One more reason to port FRP to the GPU...

Posted by: leo at October 17, 2006 01:16 AM
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