Luke posted a rant summarizing why game programming is too hard. It echoes some of my thoughts about programming at the domain level (Put it in the Syntax), and visualizing runtime behavior (Visualizing Software Designs).
I used to be very interested in graphics programming, and I too ran into the problem of giving up on projects before I even began, simply because the overhead in getting anything working at all was too high. I didn't want to spend two weeks writing a program that only had a weekend worth of interest. My frustration with how difficult it is to write programs is what initially led me to my interest in programming language design.
Posted on December 10, 2003 11:21 AM
More languages articles